Triangles: 370.6k
Vertices: 186.6k
More model informationGame character
This is my first time sculpting and using a subdivision workflow. Let me know what you think!
I used a toon shader in Blender, so to keep the look I baked the lighting and shadows into the textures.
My twitter: link
CC Attribution-NonCommercialCreative Commons Attribution-NonCommercial
Jan 21st 2020
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